I have already referenced/followed the gltf export docs located here: https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html
Instead of using node wrangler or equiv, it seems like I need to manually assemble the nodes/shaders in order to get the textures to export in the GLTF format properly.
The listed GLTF compatible "materials" are:
- Base Color
- Metallic
- Roughness
- Baked Ambient Occlusion
- Normal Map
- Emissive
My goal is to use a poliigon texture but the channels are very different from the ones listed above. See below:
- AO
- BUMP
- COL_VAR
- DISP
- GLOSS
- IDMAP
- NRM
- REFL
My ask:
- Is is possible to use poliigon textures with glb/gltf files?
- If so, how do I take the poliigon texture channels and convert them to a "metal/rough PBR texture" that is compatible with the gltf exporter?
I cannot provide a file for this particular example because the texture is paid for, however here is the link to purchase/review: https://www.poliigon.com/texture/concrete-blocks-painted-cinder-001/5362
Poliigon's free textures have the exact same formats for reference.
I have searched far and wide for a solution but I cannot find one. I am happy to answer or clarify my questions if they are not understood.
thanks!