So I'm working on an object and I want to create holes in it that are material based.
Take a look at the example:
This example is from Cyanide227 and I'm referring to the rectangular holes seen on the part of the tire that touches the road. As you can see, there are no holes in the mesh, it is material driven.
I've been experimenting with baking normals as well as using bump, but I haven't been able to achieve the correct result:
The plane on the right has a rectangle cut through the mesh, the plane on the left has the baked normal from the other plane. It cannot achieve the depth regardless of the strength you set the normal map to.
I would greatly appreciate any help!


