I have designed a brim for a baseball cap. I want holes in it to sew through. At the end I will use a boolean for the brim to make the holes.
The holes need to have a radius of 0.06 cm and need to be round. Also I want to be able to change the distance between holes, but it needs to be consistent. I also want to easely change the path of where the holes are. So I decided to use the Array and Curve modifiers.
The problem is that the holes are beging deformed and are no longer round. Also the distance between them is wrong.
I tried doing it with Geometry nodes, but I couldn't get the distance between the nodes the same.
Does someone know how to do this?
With the 'parent to ...' method the distance still changes. I wish to use one curvature for multiple rows of holes.




