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I would like to reproduce the Voronoi cube effect as on the photo. This is inspired with the following post:

https://blender.stackexchange.com/a/143634/163648

Would it be possible to achieve this with geometry nodes?

enter image description here

healthyfat
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  • https://blender.stackexchange.com/questions/5943/how-to-make-a-mosaic-plane/ https://blender.stackexchange.com/questions/92697/subdivide-face-with-nice-random-effect/ – Duarte Farrajota Ramos Sep 04 '23 at 18:43
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    Quite easily. fist make sure you have enough topology, then use a set position then take the normal node use it as the offset, but first scale the normal (with the scale setting in the vector math node) by a voronoi texture (use smooth f1 with a low smoothness value) – shmuel Sep 04 '23 at 23:37
  • @shmuel

    I tried to follow instructions, but not sure if correctly as this is what I get.

    https://imgur.com/a/IsTooBD

    – healthyfat Sep 13 '23 at 14:10
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    @healthyfat use the color not the distance. and maybe add more subdivisions/resolution – shmuel Sep 13 '23 at 16:45
  • @shmuel You are right. Switching to color and adding subdivision works. I think the result looks pretty close. Thanks.

    https://imgur.com/a/Wfp2v5a

    – healthyfat Sep 14 '23 at 07:24

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