I have a basic geonode setup where one object punches a hole through another. How would I select a specific edge created by the boole, so that I can then bevel it?
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as @shmuel already said, you can use intersecting edges to get it. Just as an example, you how you could use extrude mesh to extend your geometry:
Chris
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mesh booleannode that says "intersecting edges". that is what it tells you. – shmuel Sep 22 '23 at 16:03delete geometry(set toedge) and aboolean mathnode (set tonot) on theintersecting edges(to invert it) as the selection to output the edge. – shmuel Sep 22 '23 at 20:07