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I have a basic geonode setup where one object punches a hole through another. How would I select a specific edge created by the boole, so that I can then bevel it?

PROJECT FILE

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Glen Candle
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    Maybe helpful: https://blender.stackexchange.com/questions/298669/ – quellenform Sep 21 '23 at 20:47
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    do you see the pink output of the mesh boolean node that says "intersecting edges". that is what it tells you. – shmuel Sep 22 '23 at 16:03
  • @shmuel thanks, that makes sense. How would I use that output exactly? And how would I specify which intersecting edge I want to isolate for the bevel? – Glen Candle Sep 22 '23 at 19:35
  • @GlenCandle you could use a delete geometry (set to edge) and a boolean math node (set to not) on the intersecting edges (to invert it) as the selection to output the edge. – shmuel Sep 22 '23 at 20:07

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as @shmuel already said, you can use intersecting edges to get it. Just as an example, you how you could use extrude mesh to extend your geometry:

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Chris
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