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I want to join 2 surfaces ( [1] & [3] ) with the top path defined by the Bezier curve[4] and the bottom defined by the Bezier curve[2]. See the image for reference.

enter image description here

I don't know if I described my issue exactly, but I want my 3d surface to be within the given 4 boundaries. Please help me with the steps or provide any reference related to this issue.

blender file:

fasith
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  • Yea added the file. Also, Bridge edge loops doesn't seem to work . – fasith Sep 27 '23 at 11:52
  • https://blender.stackexchange.com/questions/1503/how-to-make-uv-loft-like-3ds-max-in-blender-using-curves https://blender.stackexchange.com/questions/138901/loft-tool-in-blender-2-8 https://blender.stackexchange.com/questions/746/lofting-between-splines https://blender.stackexchange.com/questions/278462/create-mesh-from-four-curves-loft – Duarte Farrajota Ramos Sep 27 '23 at 11:53
  • Hello and welcome. This question seems to have been asked before in multiple forms over time, and already has various answers but you never acknowledged any of them. We are not sure if you aware of the existing posts but none of the described techniques address your particular requisites, or you simply didn't do any research at all. Could you [edit] you post and clarify how your question differs from the suggested duplicates? Otherwise could you rephrase it to focus on a particular step you are stuck with? – Duarte Farrajota Ramos Sep 27 '23 at 11:56
  • Yes indeed a duplicate question. You can easily do it with Face > Grid Fill. Just convert all to mesh then join them together and make sure the vertices are joined. then make sure both sides have the same number of vertices https://snipboard.io/CjFshT.jpg – Harry McKenzie Sep 27 '23 at 12:01
  • Thanks for your responses. I couldn't find the word that described this step ('loft') which limited my research. And yeah its a duplicate question, apologies. – fasith Sep 27 '23 at 12:17
  • @fasith i don't even know what "loft" means haha – Harry McKenzie Sep 27 '23 at 12:22

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