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I'm trying to blend 2 cylinders perpendicular into each other. The smaller cylinder should follow exactly the curvature of the bigger base cylinder.

I achieved this already with the help of the Raycast node.

Cylider blending with geometry nodes

Thats a good beginning but I additionally would like to let the curvature fade out stepwise. Like I scribbled here:

How it should be

Can you advise me how to achieve this?

Thank you in advance!

HeckMac
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1 Answers1

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The Loft Curves GN group described here interpolates between profiles naturally, so to achieve your purpose, you can use it to construct your base-projected cylinder:

enter image description here

To loft cyclic curves with this group, they must be split, and re-merged after conversion to mesh, to preserve the UV coordinates of face-corners in the named attribute uv_map

enter image description here

I haven't exposed all parameters to the interface in this example, or gone very far wrangling UV's in a way that might suit you.. if you need more refinement, call back, and I'll do my best.

Robin Betts
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