In geometry node, I made a quick setup to calcul the distance between my geometry and the camera. I'd like to get the result of this calculation to make a driver, for driving a scale maping parameter of a shader for exemple. How can I get the "result"? Is there a way to display the result as numbers and copy it as new driver?
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Attributenode inobjectmode andlocationname to get the object's location inside the shader. – Markus von Broady Oct 30 '23 at 08:32