As a graphic designer I work a lot with Ai and SVG files. So what would be the best workflow for importing SVG files, turning them into a mesh, clean up the messy geometry, and then build a new and clean geometry for that converted mesh?
My goal is to shrinkwrap it onto another rounded mesh. But when I do it like this; Import SVG, Convert to mesh, and then I use "dissolve face" to clean up the messy geometry, then I can't use subdivide cause nothing happens and no new geometry is added. Nor does it do anything when using the subdivision surface modifier.
Thank you!

Thnx
– Lee Jung Baltus Nov 06 '23 at 10:20But when working with SVG, (and want to use the shrinkwrap modifier to stick it to the curved body mesh) I have to convert it to mesh right? And then the new converted mesh needs clean geometry to do a good shrinkwarp? https://imgur.com/a/2fe2b1d
– Lee Jung Baltus Nov 06 '23 at 10:51