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There are a couple of tutorials for circle packing in Blender's geometry nodes: enter image description here enter image description here

But there are never really "filling" the space in between the circles, like this:

enter image description here Image by Freepik

Is there a way to do that in the current Blender (4)?

PrinterKiller
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  • This as interesting question inits own right, but for foam, are you sure you need packing? Bad Normals ' approach here, where small bubbles are masked by big bubbles, is pretty convincing. – Robin Betts Dec 03 '23 at 12:14
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    I want to have the real data and to be able to take those circles and switch them with whatever I want (Say - packs of logs). Shading is great, but I want the data – PrinterKiller Dec 03 '23 at 16:26
  • Duplicate of https://blender.stackexchange.com/questions/253297/ – quellenform Dec 05 '23 at 09:27

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