With Blender 4.0 on a Windows 11 PC.
I did UV maps on my model.
But when I export this model in FBX (and import it in another software or another blender fiel), UV maps and shaders are brocken/lost on multi-shaders parts. Not on single shader part (hair).
How can I fix this? Should I split the multi-shader part into several?
Thank you in advance.

