Dear Blender Community,
Working on following Idea, I had a few problems:
The original Idea:
So I was trying to create an Extrusion Plus Nodegroup, where I can easily control the Extrusion Length, the Rotation (really the Rotation Offset from the original Normal) and the Scale. Also this Nodegroup should be compatible with Repeat Zones.
Right now it only works with extruding single faces, since I haven’t figured out how to separate the calculations for every Mesh Island. If someone could give me a hint that would be great!
To control the Rotation from the Extrusion Center, I set the position to Origin and afterwards back to the original Position, if there is a more elegant solution to this I would be glad to learn.
Here is my cureent Node Setup:

The advanced Idea:
It would be great to be able to find the nearest point of a target geometry (i.e. a curve) from the extrusion, snap to that position, read the tangent of the point and align the extrusion normal to the tangent.
Resetting the Extrusion to an arbitrary Position other than the Original one should be easy, but aligning the Rotation seems like I bit off more than I can chew.
First I would need to reset the Extrusion so its Normal faces Z, which I can’t make work.
Would I need to sample the Target’s Tangent AND Normal?
If you have any Ideas regarding one of these problems or can point me to ressources for me to further learn I would be very grateful. I am still on the low intermediate side of expertise regarding Geometry Nodes, because my Math skills and Computer Logic Knowledge are bad.
Thanks in advance! Best wishes, todesdigga
