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I duplicated some meshes to make a stack of blocks by using AltD. When I apply material for one mesh, it will also be copied to the linked meshes. I know I can use U and then 'Material and tex'. But what will happen when I do the other options:

  • Object
  • Object & Data
  • Object & Data & Material & tex
  • Object animation

Which one is recommended for making a rigid body simulation with a stack of blocks that will flip over? Thanks :)

Faceb Faceb
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  • related: http://blender.stackexchange.com/questions/2852/how-to-unlink-a-material-only-from-a-linked-object, http://blender.stackexchange.com/questions/1652/how-to-make-multi-user-objects-single-user – p2or May 18 '15 at 15:25

1 Answers1

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you can have different materials for instance if you choose to link the material to the object, not to the data. I'm not sure I understand well the question but for having not linked mesh and material you can also do : make single user /Object & Data & Material & tex

christopheS
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