I have a simple fish model and can bend it around Z axis using geometry nodes - bending factor is linked to input attribute:
What I'm trying to do is to distribute this model in volume and apply random bend factor to each fish:
I don't see any option to "Set attribute" for my fish object. I understand that all instances are the same geometry, so I need to realise them first - but how to iterate each individual realised geometry to apply some complex transforms?




