I would like to render out the middle image in the picture below, so the resulting rendered image is seamless/tileable.
At all I would like to model a isometric cubes pattern, to finally get at least two images: a color image and a bump map/normal map, so I can use it as texture on other objects.
Possibly already my modelling approach was wrong, so a quick guide on how to set up the model, and how to set up the camera would be very helpful for me.
