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I would like to render out the middle image in the picture below, so the resulting rendered image is seamless/tileable.

Blender Screenshot

At all I would like to model a isometric cubes pattern, to finally get at least two images: a color image and a bump map/normal map, so I can use it as texture on other objects.

Possibly already my modelling approach was wrong, so a quick guide on how to set up the model, and how to set up the camera would be very helpful for me.

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    related https://blender.stackexchange.com/questions/161701/how-to-do-uv-indexing-in-hexagonal-pattern/161799#161799 – lemon Feb 02 '24 at 18:17
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    note that if you're modelling it (or other), heigth/width ratio is not 1 for this pattern... so hard to make it seamless as it is – lemon Feb 02 '24 at 18:34

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