How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations for settings? What if the hair curves have modifiers? Is it possible to "bake" the new hair system or something similar? Any guidance would be very much appreciated.
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https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Duarte Farrajota Ramos Feb 02 '24 at 22:33
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Thanks very much for the link. – AAnimated Feb 03 '24 at 02:27