0

Oftentimes you’ll want to mix materials with a mask. Blender makes it super easy to mix shaders, but materials seem to be a different story. The closest thing I can think of is copying the material’s nodes into a new material and mixing the shaders like that. The fastest way I can think of doing that is

  • Appending a material
  • Opening the material in the shader editor
  • Selecting all nodes except for the Material Output
  • Copying
  • Pasting in a new material
  • Making sure all of the outputs that used to go into the Material Output get mixed appropriately
  • Repeat for every material
  • (If more than 2 materials, make sure every individual “mix” shader aligns to the proper channel of your mask)

Is there a more efficient way of doing this that I just don’t know about?

Legoman
  • 1,779
  • 8
  • 28
  • 56
  • https://blender.stackexchange.com/questions/190858/how-to-gradually-blend-two-materials-together https://blender.stackexchange.com/questions/516/add-different-materials-to-different-parts-of-a-mesh/748#748 – Duarte Farrajota Ramos Feb 04 '24 at 23:54
  • This is the same as the inefficient solution I was trying to avoid. – Legoman Mar 08 '24 at 21:36

0 Answers0