Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot.
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Does this answer your question? How does the multiply color node work? – lemon Feb 05 '24 at 07:06
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I think the availability of the clamp is the only difference – Robin Betts Feb 05 '24 at 09:11
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As long as you leave the Factor at 1 and the Clamp Result disabled the result is the same. – Gordon Brinkmann Feb 05 '24 at 12:12
