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We have a small 3D animation studio and one of our more complicated scenes won't render because of the dreaded out of memory error.

We have the following 3D rigs: PC 1 and 2 (same specs) Blender - Latest OS - Windows 11 64-bit CPU - AMD Ryzen 9 5900X 12-Core Processor - 3.70 GHz GPU - NVIDIA GeForce RTX 3050 8Gb Vram (Up to date NVIDIA Studio Drivers) RAM Total - 32 GB

PC 3 Blender - Latest OS - Windows 11 64-bit CPU - AMD Ryzen 9 5900X 12-Core Processor - 3.70 GHz GPU - NVIDIA GeForce RTX 3060 12Gb VRam (Up to date NVIDIA Studio Drivers) RAM Total - 32 GB

We are trying to render the scene on PC 1 and 2 but they get the error. We are going to try run it on PC 3 and see if it even renders. We want to do some upgrades but we have a limited budget (South African currency spending power is terrible)

Option 1: (R6000.00 x 2) Buy 2x RTX 3050 8gb GPUs and run both PC 1 and 2 in SLI (2 cards per PC) will this help solve the Vram issue and will it decrease render time? (If not what will happen with the 2 cards and how to best configure them?)

Option 2: (R6500.00 x 2) Buy 2x RTX 3060 12Gb GPUs and upgrade our 3050s - the least expensive option but probably the least amount of mileage and future-proofing. (Will the extra 4Gb of VRam be enough?)

Option 3: (R14 500.00 x 2) Buy 2x RTX 4070 Super 12Gb Gpus and upgrade our 3050s - second most expensive possibly more future-proofing? (What performance difference will we feel from the 3050s to the 4070S? will it only be fast render time but will we still have the same Vram issue?)

Duarte Farrajota Ramos
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OliverK
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