Edit: I solved it using this post How to create a cable/wire for animation? However, when I copy/paste/append the bike into a new scene the cables with the cloth physics are distorted and not how they should be. How can I avoid this?
I am currently rigging the front end of a motorcycle and I was wondering how I could constrain the start and end point of the wire and have the rest move as it should. Here it is in its "rest" position.

The second Picture is the wire in the rotated position.
Also, ideally it would collide with this wire holder and any other mesh in the way.
Is it possible to have this movement happen in real time while I move the front end?
Thanks!



