I am trying to make a node setup where i have
- Transparent Tex
- Principal BSDF
these both are going through the mix shader . I want to control the Factor of the mix shader with a chekered texture . But i want to add a step to the checkered texture , i would like to randomly assign the checkboxes to both the shaders, as of now when i connect the Chk texture to factor , it assigns the textures to the tile and the and mortar, i would like some grids to be transparent and some assinged to the Principal BSDF. How do i achieve this , i couldn't find a random value node to control this or don't know the way to do this being a noob. any help is appreciated. Best Z

