Is there a way to increase the amount of side faces on a cylinder-like object after manipulating the object in edit mode other than using subsurf and creasing every single edge? The edges selected on the picture are the ones I'm refering to.
I modeled a now somewhat complex object starting with a simple cylinder, assuming that the amount of faces on the side would be sufficient though there's a need to increase it now.
Also, does the shading method (smooth/flat) affect the model in any way when exporting to other file formats?
