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I'm attempting to set up an underwater scene in Cycles by using the world shaders. My node setup isn't very complicated, it's just a principled volume node with the usual background node.The problem is that any density value above 0 completely blackens the whole scene. I want my scene to have an atmospheric look but still allows light to pass through. This is the scene with density set to 0:

enter image description here

And this is the scene with .001 density:

enter image description here

I'm not sure what the issue is. I have a pretty strong sun light source in the scene, and this has never been a problem for me before. Any advice would be appreciated.

  • Hi. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue so that anyone searching for a similar problem is likely to find it. Remove anything superfluous, avoid using words like "this", "help with", "issue" or "question about", instead describe what "it" is. Remember, your title is the first thing potential visitors see, answers you get depend heavily on how insightful it is. See What is the problem of asking “How do I do this?" – Duarte Farrajota Ramos Mar 06 '24 at 19:05
  • It's probably a duplicate of https://blender.stackexchange.com/questions/78446/sun-lamp-and-volumetrics-in-blender-cycles – Lutzi Mar 06 '24 at 21:40

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