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Is it possible to bypass lights with a custom material/shader so that the material/shader is rendered directly to pixels? What I'm looking to do would have the renderer simply evaluate the scene and then have the material implicitly sent to pixels.

Cheers,

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    You can directly connect a color value to the shader output (without any node from the shader category). You may need to change the Color Managment to Standard, to get the exact color value. Not sure. – Lutzi Mar 19 '24 at 00:48
  • https://blender.stackexchange.com/questions/8108/node-for-setting-render-colour-regardless-of-lighting/ https://blender.stackexchange.com/questions/21533/totally-white-shadeless-material-in-cycles/ https://blender.stackexchange.com/questions/5099/how-to-create-a-visible-material-that-does-not-emit-or-reflect-light/ https://blender.stackexchange.com/questions/131015/where-is-shadeless-material-option-for-blender-2-8/ – Duarte Farrajota Ramos Mar 19 '24 at 09:52

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