So I am making my first UV-mapping and have been following a video on Youtube. I have UV-mapped my model, baked it and colored it in photoshop.
I have also saved it as a PSD file and opened it in the UV-window in Blender, but the model is blank. My viewport is in texture, but the model appears to be the same as when I baked it. In the video, the texture just appeared automatically. Am I missing something here?
( I have Blender 2.74 + Photoshop CS5. I have tried opening it as a PSD file and a JPG, and I have tried changing cameras and changing to Edit mode)
Thanks for reading


GLSLShading? (Propertiespanel -> Shading > dropdown menu). After that the texture should be shown when inTexturemode. – Mr Zak May 27 '15 at 09:18Texturemode if textures hasn't been created (so and materials) and images you need haven't been opened inImage or Moviescroll. – Mr Zak May 28 '15 at 15:46