I would like to make a water wheel that can be rotated due to flowing water. I made the wheel as an obstacle and enable collision physics. Is it possible to let the water (fluid simulation) interact with the turbine (rigid body physics)? Thanks :)
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Are you stating that your wheel is static upon collision? If so, (assuming you already applied collision physics) then maybe the wheel has too much mass. – TheMinecraftMan757 Jun 10 '15 at 14:19
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1It doesn't seem to interact. Should I make the wheel as a rigid body? – Faceb Faceb Jun 10 '15 at 17:59
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I don't know. Try the collision instead of ridgid body. – TheMinecraftMan757 Jun 11 '15 at 03:25