I was wondering if it was possible to do something like this but also apply the effect used in this to the cone of light in Cycles. I was told by someone else that I need volumetrics, but I'm not quite sure how to do this.
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You can apply such falloff manipulations to any lamp. For volumetrics, see http://blender.stackexchange.com/q/8001/599 – gandalf3 Jul 13 '15 at 06:49