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I would like to create a fence that is "buckled" (sorry, I don't know the correct translation). The fence should be affected a lot by gravity. If anybody knows how to explain that better, please tell me!

This is a picture: old fence

I thought I would do this with a plane. I thought I should subdivide it and move the vertices around so that the textures will be stretched and shrunken in order to give create such a worn-out fence.

My approach looks like this: plane as a fence

However, when I put a texture onto my model in Unity3D, the texture is absolutely fine, but that is not what I wanted. :-) I wanted the texture to be uneven.

Can somebody tell me how I can achieve that? Thank you!

tmighty
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    Before deforming the mesh, UV unwrap and assign the texture. Deform the mesh afterwards and the texture will deform with it. –  Jul 26 '15 at 16:41
  • Related question: http://blender.stackexchange.com/questions/23293/uv-coordinates-on-a-deformed-plane – Paul Gonet Jul 26 '15 at 16:50

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Unwrap your mesh before deforming it will result in a good mapping. enter image description here
Then when deforming the mesh, the texture will follow. enter image description here

Bithur
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