I'm having trouble with imported images in Blender, they don't respond the same way as the native images on Blender do. I save .svg files with Illustrator and it is vector art. I'm just trying to get an embossed look on these images.
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Russo
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related: http://blender.stackexchange.com/questions/23170/why-cant-i-import-a-svg-file-from-adobe-illustrator – Jul 29 '15 at 17:38
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can you post the image file you are having issues with? – Jul 29 '15 at 17:40
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maybe this tutorial will help? http://www.cgmasters.net/free-tutorials/other/importing-vector-graphics-to-blender/ – gladys Jul 29 '15 at 17:41
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4What is it about them that isn't working as expected? – gandalf3 Jul 29 '15 at 18:36
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I tried importing the .jpg files as Planes and all I see is a square, the image I want is nowhere to be seen. I was wondering if there is any way that I could convert the curves in the SVG files to meshes that I could extrude? That's the problem I'm having with the SVG files. – Russo Jul 30 '15 at 15:43
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to convert a currve to mesh use Alt+C http://blender.stackexchange.com/questions/2917/how-can-curves-be-converted-to-meshes – Jul 30 '15 at 16:30
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Try this tutorial, I found it helpful for my needs. Inkscape to Blender – marcheenek Jul 31 '15 at 14:11
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I think you will run into problems with such complex paths/curves. Extrude might work but I think beveling wont work well.
For an embossed look I would use the image as a bump map/texture/heigh map:
Add a plane in blender, UV-unwrap it and add your image as a bump map. You should unsharpen your image for a smooth beveling effect.
You could even mix differently smoothed images together for a more distinct look.
ronald8
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Blender imports svg files as curve objects. If you're trying to use the art from Illustrator as an image texture, you should export it from Illustrator in a raster format (PNG, JPG, etc).
Todd McIntosh
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