With text, you have a really handy control called 'offset', which allows you to easily increase/decrease the size of your letters from their centres not by changing the shape proportionally but by adding/detracting from its outline, which looks like this (border remains uniform):
By contrast, when trying to scale down a mesh object using the 's' it looks like this (borders not uniform):
Is there a similar 'offset' control that allows similar for mesh objects or any other way of achieving the same result? Seems odd that such a useful tool would be exclusive to text.



Alt+S). It may be quite difficult to scale it so faces to remain perpendicular, but still it may be a workaround – Mr Zak Aug 06 '15 at 16:02Alt+Swon't work predictably on them. It will just "grab" these letters by Z axis. That's why I think it would be hard without .blend here – Mr Zak Aug 06 '15 at 18:55