I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the body and glossy shaders in the materials tab in this screenshot of my screen

(source: deepplanet.com)
They just toggle back and forth, letting me use one or the other but not both.
So, do I have to remove the color image texture, and then somehow do this another way? Or is there a simple way just to add it? I was trying to follow this tutorial but it seemed like a really long way to go about it. Is there a simple, shorter way to do this?


