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I'm trying to have a helicopter flying above some clouds. The most elegant way to create clouds that I've seen is using the cloud generator add-on that comes included with blender. When rendering with BI, it works just fine, but in cycles all I can see is the original mesh/bounding box. I've messed around with some volume materials, but I can't figure it out.

What materials should I use? Which objects should I apply them to? I've read in several forums that cycles doesn't support some critical volume-related feature that the add-on used, but they were all old, and I think the features have been implemented since then.

What I've tried to do so far is replace the material that the add-on creates automatically with this cycles "equivalent":node stuffsbut it still doesn't work right. I just see a cube with a sphere inside of it:enter image description here

I specifically want to use this add-on, not an alternative way to create clouds

markasoftware
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1 Answers1

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The point density that this addon needs to create the clouds volume is now only supported in the Gooseberry branch: Point Density Cycles

Without point density you need to model/sculpt those clouds yourself.


Edit: As the Point Density texture is in trunk now, it is reflected in this answer:

Is there an easy way to make volumetric clouds for Cycles?

Jaroslav Jerryno Novotny
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