I am trying to rotate the moons and Planets as they orbit their parent bodies. In a way that does not require the setting up of key frames – jwktrucker
You guys have been very helpful and Thanks to all of you.
On "Cyclic orbit animation" you showed me how to get an object to orbit another so using the follow path method how can I make the object rotate on its own axis as it orbits the other object. This project is to complex to clutter with key frames so if you can
Oh and the orbit speed and rotation speeds of objects will not be related to each other
Object 1 "Sun" stationary
Object 2 "Planet 1" orbits sun at 300 frames rotates in 26 frames
Object 3 "Moon 1" orbits planet 1 at 100 frames rotates in 15 frames
above is Just an example of project requirements The system I am building has 37 objects in it one of witch is an Asteroid Belt



RMB > Insert single keyframe). You'll only need this one keyframe. You could use 


