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Is there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.?

Here's an image of what I'm trying to achieve:

Example image of rocks

wchargin
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bside
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1 Answers1

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I would say yes.

Here is an example I made in a few minutes entirely with material nodes:

Render

Node setup:

Node Setup

Note that the color ramp near the bottom of the screenshot is going from 0 to 3 (to make the displacement stronger). To make colors darker or lighter than 1 or 0 you must type the values in directly.

Also note that the above image is rendered with Cycles experimental displacement.
To enable this you must enable experimental features in Properties > Render settings > Render > Feature Set:

enter image description here

This enables the Displacement settings in Properties > Object Data.

gandalf3
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  • Thanks , for the node setup . Now if i want every rock different then i must you add the new vector tranform node . It allows to change coordinates between different spaces, World, Object or Camera – bside Nov 08 '13 at 10:55
  • @bside That would do it – gandalf3 Nov 08 '13 at 11:48
  • You forgot to add the Veronoi Crac node setup (and possibly the ColorRamps values and colors - tried to figure out a nice setup myself)... for the rest, the setup is working very nice for a Sea Shell I'm making. Thank you! – Phantômaxx May 09 '15 at 12:46
  • @DerGolem I've uploaded the .blend. Enjoy :) – gandalf3 May 09 '15 at 18:50
  • Oh, thank you! In the meanwhile, I used a Standard Voronoy/Intensity which also worked well. Thank you again, Gandalf. Your answers are like mini tutorials. Always very well done. – Phantômaxx May 09 '15 at 19:07