I've been trying to create this wine glass object for my game and 3D modelling is completely new to me and I followed all the steps of a tutorial to the best of my knowledge.
But when I convert it to fbx and export the object doesn't have the " Glass BDF " material to it; So, I added one of the materials from the material folder that was created when the fbx file was exported but the end result isn't transparent.
I recalculated the normals but I'm still not getting it.I also checked the UV swap option.
