I have a mesh (half a human body) and an armature, which is mirrored by scaling -1 along x, and then fixing bone roll. The mesh is weight painted. I want to mirror the mesh. However when I use the mirror-modifier, I experience great problems with the feet.
When I mirror the mesh, the weightpainting of the feet get copied. In the sense that the foot-bones for one of the feet controls both feet, while the other doesn't control any. The rest of the rig works fine.
How do i make the feet-bones control each their feet?
