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I have a character setup with proper .L and .R ending vertex groups. I have been making weight changes to one side of the character, but now have found that I left X-mirror off for some of them. I know that I can manually mirror any given group through the vertex groups panel, but I need to re-mirror 20+ groups. Is there a way to mirror all .L groups to .R properly?

Ascalon
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    Related: http://blender.stackexchange.com/questions/16504/is-there-any-way-to-copy-the-weight-of-one-bone-over-to-anotherforgot-to-use-x – Paul Gonet Oct 25 '15 at 12:29
  • Yes, that is the method I meant. But that's manually one group at a time. – Ascalon Oct 26 '15 at 02:38

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