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I am using a 3600x1800 environment texture to cast reflections on a completely reflective sphere, but all the reflections show up in very low resolution. If I turn on "Rendered Viewport Shading" and pan around I can see the background as having the correct high resolution.

What do I need to do to get the reflections to show properly?

Weirdly reflected environment texture

Update: after both increasing the resolution and turning on smooth shading on the sphere, as was suggested in the linked answer and comments, I was able to get the desired result.

enter image description here

bjrnt
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    related: http://blender.stackexchange.com/questions/36274/reflection-is-quad-dependent-and-looks-non-realistic/36280#36280 –  Nov 10 '15 at 04:55
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    also make sure you are rendering at 100% resolution http://blender.stackexchange.com/questions/26105/blender-rendering-quality-pixelated –  Nov 10 '15 at 04:58
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    Is your sphere set to smooth shading? – PGmath Nov 10 '15 at 16:27

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