I'm trying to bake textures to a low poly, and here is a glitch I can not understand:
My low poly unwrap is fully split, and the high poly use object mapping (cube map)coordinate which is a small cube.
Developing with OpenGL, I could imagine it comes from a bad texture coordinate for this particular vertex, but how could I verify that in blender?
Thanks in advance.
edit
Here is the uv's:
I've set The island margin of smart uv, to make sure no overlapping occurs, but the glitch reapears . edit
here is the .blend:
edit Maybe theres a trick with Object Mapping Coord, or a bug.
I've tried with generated mapping, no problems, But I would have preferred object mapping, for uniformity across models.



