I'm struggling to model my objects into a 90's retro vector style, with the wireframe and low poly look.
Freestyle won't render in a game mode, and it seems to use a tremendous amount of time just to render simple black outlines around my mesh faces.
It seems if I create two materials, one as "wire" and the other as a surface - it does the trick, however it's only 1 pixel thick, and seems to get lost. When I pan around different angles, the matte material seems to take over the wireframe material.
Does anyone know how to modify the thickness of that wire attribute in the materials?
I don't want to create a whole different mesh object for the wireframe effect, that the blender previewer seems to handle gracefully by default in preview mode. The render animation seems to do a whole lot of extra work to render frames, and all I want is a retro 90's cartoon, and possibly do something in simulator / game mode.




