I guess the title is the best way I can define the question. I'm trying to embed the cup into the body of the dog.
The cup has more vertices than the body, so since I'm pretty new, I can only think of two ways to do it. The first is to shrink-wrapped it around the body then used boolean union. But in order to see it I have to either add a thickness modifier or extrude it, both of which make it look like a patch instead a part of him. Now I'm trying to subdivide edges to create enough vertices to merge together, but in render mode it shows black between the two meshes.If I make faces after subdividing edges, it becomes distorted. So I'm not sure what to do now. Any help would be appreciated. I know you might be thinking, "dude, just make up a texture with gimp/inkscape with that shape and UV wrap it."
Yes, that would work, but I wanna be able to create a vertex group with it and change it with a drop of a hat, then quickly render again. So I would really like to embed the cup if I could. The blend file is located at http://www.pasteall.org/blend/39692
thanks,

![enter image description here]](../../images/5bed32e0e5f56ff5bf5a955899cab026.webp)