I'm new to Blender and I'm trying to apply textures to objects for using them in OpenGL. Everything worked perfectly until today, but now when I change the Viewport Shading to Texture in order to see how my texture is mapped on the object, the object turns black and I can't see anything.
Here is a screenshot to understand better what I'm talking about.
I tried adding a lamp because I thought that might light up the object, but it didn't work. What should I do? Any help will be appreciated.
