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I'm working on some motion graphics that involves making text appear from behind objects and other text.

I was able to get the first word appear correctly using empties, texture mapping, and mix shaders. (I've been following this tutorial.)

However, when I attempted to use the same method, the second word ends up looking like this:

enter image description here

Does anyone know why this is/how I could fix it? I want the second word (Tech) to disappear/appear behind the first word (VES in the screenshot).

Materials:

  • Background surface is a plane set to Emission, Strength 2.0
  • First word (VES in the screenshot): Text object, node setup: enter image description here
  • Second word (Tech in the screenshot, static-y): Text object, node setup: enter image description here

RPiAwesomeness
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1 Answers1

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Both text objects are located at exactly the same y-coordinate (0). To fix this move one of the text objects slightly along the y-axis after that the z-fighting artifacts will disappear.

enter image description here

stacker
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