I want my particle system to be on the opposite side of my mesh, but I can't flip the normals or that would mess up my other particle systems on the same mesh. How can I emit the particles from the opposite normals?
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saclement99
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Move the origin of the particle mesh downwards – J Sargent Dec 24 '15 at 18:49
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What do you mean by the origin? – saclement99 Dec 24 '15 at 19:04
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In order to do this,you can just set the Emitter Geometry's normal value, under the Velocity tab, to a negative number.
Normally, the slider is limited to positive numbers, however, you can just click the middle of the field and type a number in.
Here is a question about this topic: How can I set sliders to values outside the limits allowed by their slider?
someonewithpc
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