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I added a texture to a plane. When rendered, the texture on the plane is all distorted.

Textures on the planes are weird. I'd like for the texture to fit nicely on the plane.

In case I haven't submitted enough information (i.e. properties on the texture or plane), please comment, and I'll edit my post right away.

Fine Man
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  • how did you assign this textures , did you unwrap the objects? – Chebhou Jan 06 '16 at 22:03
  • @Chebhou, I don't quite know what you mean by that (I am new to Blender). I had the plane selected, went to the "Texture" inspector, made the type "Image or Movie" right above the "Preview" sub-inspector, and set the image in the "Image" sub-inspector. – Fine Man Jan 06 '16 at 22:06
  • you have added the texture but you need tell blender how to position it on the object , and there are many ways for that – Chebhou Jan 06 '16 at 22:19
  • check this answer http://blender.stackexchange.com/questions/23173/what-methods-can-be-used-to-place-a-texture-onto-an-object/23174#23174 – Chebhou Jan 06 '16 at 22:22

1 Answers1

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Looks like that rather than using UV coordinate mapping, use generated.

Before

to

After

Fine Man
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