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You cannot really drag the 3D cursor or snap it in Blender which is not ideal.

So I thought one could do this:

Start (via pressing a button/key)
    make new empty at 3D cursor position
    set 3D cursor location = active object location (the empty)
    Stop (via pressing a button/key)
        delete created empty
Exit

The idea is that when I move the empty the 3d cursor will always follow it. One can snap the empty to a vertex in object mode easily and thus positioning the 3D cursor.

And then the user is satisfied with the cursor position a key is pressed to exit the command chain the empty will be removed and the 3D cursor remains where it got moved to.

Is this a possible idea and would one suggest a better way?

Please excuse my brutish attempt.

Claas Kuhnen
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