I'm learning to work with the fire and render it in Cycles. After setting up the domain shader (to make it invisible), I see the mesh-emitter without fire.
What is my mistake and how to fix it?
I'm learning to work with the fire and render it in Cycles. After setting up the domain shader (to make it invisible), I see the mesh-emitter without fire.
What is my mistake and how to fix it?
In this smoke setup the smoke and fire won't be rendered because:
density.To fix that:
either use Quick Smoke operator from 3DView header > Object > Quick Effects which will setup objects and materials automatically. You can choose what type of smoke sim you'd like to in operator's options in the Last Operator Panel (in the Toolshelf). The materials will be setup appropriately:
Automatic setup may be not desired if there is domain / flow already created (you could link materials though from objects created with Quick Smoke to your main ones). So it's possible to correct spelling of the property manually and add one more Attribute node which will be connected to the node tree via one more Add node.
See related question: Rendering Smoke in Cycles
densityshould definitely not be capitalized. – PGmath Jan 26 '16 at 19:14