How do you get one render layer to have a transparent background and the other to have a sky? I mean in the shading panel where it says "Alpha: Transparent (or) Sky"
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I think you may have to use different scenes instead of render layers, like this method for rendering a pass with no DoF. – PGmath Feb 01 '16 at 02:30
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I am afraid that wont be possible, because I have to use the same camera movements from the original scene in the exact same place. – Feb 01 '16 at 02:40
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You can link the same camera object to both scenes and it will follow the same animation and have all the same settings. – PGmath Feb 01 '16 at 02:50



