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I would like to draw a 2D shape and extrude it axisymmetrically (rotational symmetry). Is it possible?

enter image description here(source)

Sparkler
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    Use the screw modifier - I think this is was you mean: http://blender.stackexchange.com/a/28977/47 – zeffii Feb 07 '16 at 10:03

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I think the Screw Modifier is exactly what you want.

This kind of tool is available in many 3d programs. It "screws" or "lathes" a profile around any axis that you pick. Here i've screwed but not used an AxisObject - in this case it uses the Object's own world matrix.

enter image description here

Here's i've picked an axis object, an empty, and rotated it. This is useful when Z,X,Y are not the desired rotation axis.

enter image description here

zeffii
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