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I have a strange problem. I modeled and textured some plane using UV mapping which I modified and extruded a lot. Now when I render it from different angles, I have transparent meshes in different sides of the model.

When I do Mesh > Flip Normals, it flipped all the faces which previous looking transparent and now they look textured.

So how I make my mesh consistent and without transparent faces?

Here is the images after flipping normals:

enter image description here

And this is after: see the back of the model now is transparent
enter image description here

p2or
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user63898
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    Did you try recalculating normals by Ctrl+N (with all selected) ? This should make them facing the same direction regardless how they were directed before. If this doesn't help I'm afraid you'll need to flip individual normals by hand. – Mr Zak Feb 11 '16 at 12:03
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    Related - http://blender.stackexchange.com/questions/12165/make-all-of-the-faces-flip-to-the-right-direction – Mr Zak Feb 11 '16 at 12:03

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